Intentional Communities

When thinking about community, I always stress the value of intentionality. Often people first think of rules and what they don’t want in their community because that’s easy, but I always try to encourage moderators and community managers to reframe that and instead try to identify what they do what. Try to describe the community that you want, that you want to hang out in, by what it is, not what it isn’t. Try to write every point as a positive not a negative. It’s actually harder than you think to do this, but I believe it makes a powerful statement and attracts people who want the same thing as you as well as helping you fine tune your own intentions.

Two guiding documents I helped write that I’m really proud of are the Safecast Code and the Cryptopunks V1 Discord server etiquette.

For Safecast, the environmental non-profit I helped start in 2011, we wanted something for our volunteer community to act as our guiding principals, so in 2014 we published this:

We’ve been thinking about what describes the Safecast project as a whole, and came up with a list of 10 things that we try to incorporate into all of our efforts. This is something like our code of conduct, what are we doing, what we should be doing. We try to check ourselves against this list and encourage others to do the same.

  1. ALWAYS OPEN – We strive to make everything we do transparent, public and accessible.
  2. ALWAYS IMPROVING -We can always do better so use agile, iterative design to ensure we’re always refining our work.
  3. ALWAYS ENCOURAGING – We aim to be welcoming and inclusive, and push each other to keep trying.
  4. ALWAYS PUBLISHING – Results are useless behind closed doors, we try to put everything we’re doing out to the world regularly.
  5. ALWAYS QUESTIONING – We don’t have all the answers, and encourage continued learning and critical thinking.
  6. ALWAYS UNCOMPROMISING – Our commitment to our goals keeps us moving closer towards them.
  7. ALWAYS ON – Safecast doesn’t sleep. We’re aware and working somewhere around the world 24/7
  8. ALWAYS CREATING – Our mission doesn’t have a completion date, we can always do more tomorrow.
  9. ALWAYS OBJECTIVE – Politics skews perception, we focus on the data and the questions it presents.
  10. ALWAYS INDEPENDENT – This speaks for itself.

I’ve written before about the overuse and redundancy of Discord servers in the web3 space so with for the Cryptopunks V1 Discord I asked that we think of what didn’t already exist, but that we wanted to exist, and explicitly try to create that. I’m proud of these guidelines and think they’ve helped shape a friendly and welcoming community.

  1. We are inclusionary and you’re welcome here. No matter what you look like, where you come from, what you have or your beliefs; you’ll be treated with respect.
  2. We are here to have fun but not at the expense of others.
  3. We celebrate CryptoPunks and Web3 Punk culture in its entirety. We recognise the visionary of our creators, LarvaLabs; the current owners of the brand, Yuga Labs; and all of the wonderful Punk derivatives. We reject repeated, intentionally divisive or derogatory comments towards any in the Punk ecosystem.
  4. We show respect and positivity because we want to be respected by the wider community.
  5. We share our interests, achievements and current projects without incessant shilling. In general, if you’re repeatedly bringing up a particular topic without prompt, that could be considered shilling.
  6. We’re all at different stages of our journey and continuously learning. Teach others about your experiences, learn from others about theirs. All questions are good questions and our chat is an open forum.
  7. We recommend you turn off DMs and be extremely careful in the interactions you have here. Phishing, impersonation and all manner of trickery are persistent threats.
  8. If you post a suspicious link, NSFW/NSFL content our mods might act to ban or mute you immediately. If in doubt about whether something is acceptable, it’s better not to post.
  9. Mods are here to clear away bad actors and facilitate positive discussion. If a mod asks for a discussion to move on, or to an alternate channel, or reminds you of these guidelines; please heed their advice.
  10. We Punks are ultimately the moderators of our peers. If you see something that isn’t constructive to the community we’re building, say something.

While I’m not trying to suggest these are perfect or pat myself on the back too much, I think these are two really good examples of directional documents that can help a community shape itself rather than just leaving things up to chance. If you are a community steward, manager, curator or janitor I can’t recommend doing something like this enough.

The End of Social Media

Social Media is on the decline. Not just any one site but all of it. The entire idea. Traffic everywhere is down. What we once saw as a way to stay connected to our friends became a tool to be used against us. By advertisers after our attention, by politicians pushing their propaganda. Any passing thought potentially turned into ammo for haters years down the line, influencers and thought leaders trying to lead and influence our thoughts. People getting fired for likes and retweets, or executed for daring to speak out. It’s no surprise that these sites are less appealing than they once were. But where are people going instead? Private chats, direct messages, curated groups and gated discords. Back to our friends, away from everyone else.

Some of you might remember the running joke on Twitter circa 2009 where anytime anything bad happened we’d explain it by saying “Brands.” Why was the price of gas going up? Brands. Why weren’t my friends seeing my tweets? Brands. Why did the radio keep playing this song I hate? Brands. You get the idea. Thats about the time the site shifted from being a place to talk to your friends to being a place for brands to sell you things. Social media was exciting when it was a place to learn the news from locals talking about their own experiences, but that was quickly taken over by major media who wanted to capitalize on the attention. “That’s where people are, so that’s where we’ll go!” At one point I was arguing “we don’t need to say social media anymore because at this point all media is social” though at the time I thought that was a good thing, I thought that was a sign of news outlets giving in to our way of working, but it was actually them co-opting it for themselves.

At some people people started writing safety protocols for the younger generation signing up for the sites filled with thoughtful precautions none of us had ever taken ourselves. It took almost 20 years, but our worst fears all came true. I talked to my son about this and he bluntly said there’s nothing appealing about any of these sites, it’s just people trying to push shit on him and he doesn’t see any reason to ever spend time there. No one sees his posts anyway. He’d much rather hang out in a voice chat with a few of his friends. Thinking back to my own childhood and how much time I spent on the phone and how exciting 3-way calling was and even the introduction of Party Lines (though I was never allowed to try them) I can’t really argue with his logic. 

The thing that made the internet so exciting, the chance to connect with other people, has been turned into endless commercials and non-stop surveillance. That’s what we were trying to get away from in the first place. Writing this I don’t know why I still spend any time there either. If the algorithms don’t even let me see posts from my friends who I intentionally follow, what’s the point? Maybe I just want to see how it all ends.

I do find myself getting much more out of the private telegram groups and gated discord channels. Secret societies without all the pomp and theater, (not that there’s anything wrong with the pomp and theater) just people with shared interests connecting and hanging out. In a way, it’s what we wanted from Social Media in the beginning, but could never be done correctly by a company. We just needed a protocol that worked, a way to connect A to B without a need to jack up user numbers or meet profitability goals. Let Zuck and Elon and all those other fucks have the castles they built. They’ve become useless to us and we’re moving out.

I write that knowing it comes across with all the earnestness of a 7 year old storming into the kitchen and informing his parents that he’s packed up his favorite toys and is running away because he can no longer live under the oppression of their mandated bedtime. But I’m not pounding my chest acting like we’ll go build our own site and show them! I’m just saying that for most of human history people were able to communicate with their friends directly and it worked out pretty well, and for the last couple decades we tried letting companies be the intermediary to those relationships and it was a disaster, so we can just go back to talking to each other directly. Those sites need us, but we don’t need them. Sure there’s an entire generation or two that don’t know how to communicate without Facebook but the algo will get them too, or red pill them or whatever else causes their families to stop talking to them and they will have to pick up a phone. The change won’t be overnight, but it’s inevitable. RIP social media. You had your moment, and it was fleeting af.

From Ashes to Ether: The Paradox of Burning Cryptopunks

“If you strike me down, I shall become more powerful than you can possibly imagine.”

Obi Wan Kenobi, Star Wars

Navigating the intricacies of 21st century life, we find ourselves wedged between the tangible and intangible. This delicate interplay, threading through all aspects of our lives, resonates most significantly in the realm of art. The convergence of physical artworks and their digital counterparts, alongside the rise of novel, purely digital art forms, prompts a reexamination of our deep-seated notions of creativity, ownership, and value.

Burning, a process of sending digital artwork to an inaccessible wallet address, presents an intriguing paradox. The work becomes both present and absent; observable by all, yet owned by none. Destroying a physical artwork is destructive and sometimes an act of violence, but burning an NFT is different as the work isn’t destroyed so much as made immortal. Over the past few years, this duality has come into focus with the burning of several Cryptopunks

For those unfamiliar, Cryptopunks is a genre-defining generative art collection from 2017 consisting of 10,000 individual characters which acted as a catalyst for the Non-Fungible Token (NFT) boom witnessed in 2021. It has spawned innumerable derivatives, causing a cascade of influence across the current artistic vista. Yet, Cryptopunks transcend the realm of mere collectables having been adopted as a form of digital self-expression. 

At one point utilizing a Cryptopunk as a profile picture bore resemblance to wearing a T-shirt from an obscure band–more than a mere fashionable statement, it became a conduit for conveying one’s identity and personal interests, a form of digital street cred. The emotional bond established with certain Cryptopunks is as profound, if not more so, as the deepest reverence we feel for any emotionally charged piece of art. Consider Cryptopunk #3831, now part of the LACMA permanent collection, is this a piece of digital art of a portrait of a famous collector? Depending on your perspective, perhaps both.

Within such a framework, a burned Cryptopunk echoes the poignant loss of other momentous artworks lost throughout history. Picasso’s “Le Peintre” was destroyed in a plane crash; Freud’s “Untitled Oil Painting” fell victim to an accidental garbage crush at Sotheby’s. Many artists have also destroyed their own work intentionally. Both Monet and Richter slashed several of their own canvases, with Richter later expressing regret.  Notably, Banksy’s “Girl With Balloon” was transformed into “Love is in the Bin” after the artist intentionally shredded the piece post-auction. Even more pertinently, the BurntBanksy project sold a video of Banksy’s original 2006 screenprint “Morons” being set on fire as a fractional NFT in early 2021.

The loss of these important art pieces strikes a painful blow to our collective consciousness, as they are irreplaceable fragments of our cultural tapestry. However, unlike these lost treasures, burned Cryptopunks are not compromised in the visual sense. Rather, they transition into a form of digital ‘commons,’ disrupting conventional perceptions of ownership and value. Should financial potential alone dictate value, thereby rendering a non-sellable entity worthless? Contrarily, I would argue that such a shift positions cultural value squarely in the spotlight.

When an NFT, symbolizing some collection of exclusive ‘property rights’ to a digital artifact, is burned, it propels us into a complex discourse on ownership, copyright, reproduction rights, and the overarching legal structure of digital assets. Artist Dmitri Cherniak, for instance, played with this paradox in his “Dead Ringers” collection, where each piece was dispatched to a randomly generated wallet address, rendering the NFT effectively ownerless, and at the same time allowing everyone to view and even print out a copy for themselves. The artist stated he considered this a celebration of “birth, life and death” and we can contextualize this duality of owned/unowned by everyone/no one similarly to Schrodinger’s Cat, simultaneously occupying both states.

Digital ownership, as exemplified with NFTs, lacks a clear historical parallel. Unlike museums that possess certain rights to their displayed works, the digital realm operates under a nuanced, distinct set of rules. With no recognized ‘owner,’ the rights attached to these burned Cryptopunks come into question.

The motives behind burning these Cryptopunks, like physical art, vary: accidental—through erroneous address copying or incomplete transaction submissions; deliberate—as a publicity stunt or conceptual commentary. As these digital assets appreciate in value, so does the weight of these actions, amplifying past actions and errors. 

As collectors, we are custodians of this art and we should consider the responsibility of safeguarding our possessions for future generations. While traditionally, destruction signifies loss and cultural regression, the implications of such ‘loss’ in the digital space are more open to interpretation. What constitutes ownership and possession in the digital realm, and how do these intersect with monetary and cultural value?

Burned Cryptopunks serve as a potent reminder, a warning, and perhaps a promise. As we traverse digital landscapes, we don’t discard the societal and cultural dynamics rooted in the physical world. Instead, these dynamics transform and amplify, their full implications still unfolding before us.

[this article is cross posted from my new site focused on documenting this – burnedpunks.com]

Let’s Get Digital

I am an art collector. This is a confession and a point of pride. I love art, I love seeing art and experiencing art and being surrounded by art. It’s inspiring and makes the world a better place. Here are some observations I’ve had recently that, while unrelated, somehow fit together…

One: I have been collecting art for over 30 years. When my family and I moved to Tokyo from Los Angeles, we put it all in storage with the intent to have it crated up and shipped up once we got settled long term. Visa struggles and what not, that didn’t end up happening so we never shipped the art. Then we moved to Canada and thought we’d get it then – but COVID and border closures threw a wrench into those plans. Now we’re not sure how long we’re staying in Canada so the thought of spending a bunch of time and effort to move art here seems perhaps ill advised. The result of all this, is that the vast majority of our physical art collection is sitting in storage in another country, and we haven’t seen any of it in almost 7 years.

Two: Being an admitted art collector, over that time I’ve continued buying art from artists I love. Many of these pieces were shipped to me rolled up and as any art collector knows you do not want to keep flat art rolled up for too long. In the old days, when I co-owned an art gallery, I had flat files as a safe and secure place to keep unframed art. I no longer have flat files and have committed to framing work so that I can hang it and enjoy it. I recently took about 10 pieces to a local framer and while the results look amazing the multi-thousand dollar bill was a reminder that everything about collecting art isn’t always fun or easy. This print by Sean Higgins looks amazing though.

Three: Once I got those pieces back I had to find room to hang them. In some cases that meant moving other pieces around. This is fun, but also not fun. It’s hard to explain but if you have made a habit out of hanging and rehanging and rearranging art, you know what I mean. If you have any kind of ADHD then you really know what I mean.

Four: When art collectors get together a very common topic is “how do you find new artists?” and earlier this month while I was in Tokyo hanging out at Bright Moments this topic came up a lot. The answer to that question, time and time again, was Deca. I’ve had an account there for a while now but I confess to not really understanding it. After that trip I spent some time exploring and playing with the galleries that you can create, curating collections and art into many different easily browsable pages and I easily made some little galleries showing off some of the photography and generative work I’ve collected, as well as separate galleries for artists like Derech, Piv and Crashblossom from whom I have many works, among others. It’s also incredibly easy to browse around and see what work other people are putting into galleries and quickly find curators or groups you want to follow because you have similar tastes. I’ve really enjoyed looking through the genart group for example. It became very clear to me why collectors are spending time here.

Five: Deca isn’t the only way to show off digital work, I’ve long had a gallery space in Voxels and have enjoyed looking through galleries others have created in OnCyber. I have some OnCyber galleries myself but haven’t had the chance to update them recently. There are at least a dozen other gallery platforms people are using as well. Point being, people are spending a lot of time building ways to curate blockchain based digital art, and collectors are dedicating just as much time to showing off what they have.

Then it hit me.

If I’m out, anywhere in the world, it’s very easy for me to pull up an online gallery and show off artwork that I love. It’s very difficult for me to show off physical work that is hanging in my house (or worse, in storage). If I move (as I’m known to do) it’s very easy (and free) for me to bring my digital collection with me. It’s very hard (and expensive) for me to bring my physical collection with me. Worse if it’s international.

Six: Another thing that became apparent to me in Tokyo while visiting several galleries is how quickly the “digital canvas” products are improving. Currently Whim and Grail and other digital art displays are quite pricey, but Infinite Objects frames are super reasonable and satisfy the object lust thing quite well. And truthfully when you consider professional framing can cost $400 for a single piece, a digital canvas that shows your entire collection being $4000 isn’t insane, it’s steep for sure, but that price will come down over time as well. And as we more museums exploring ways to show off digital artists like Refik Anadol people will continue to get more comfortable with this idea of real art on screens.

Just to argue against myself for a moment, for more than 20 years now I’ve had friends telling me the wonders of dumping their CDs, DVDs, Books etc in favor of digital libraries & streaming. I’ve largely resisted, and while I’ve mostly transitioned to a digital movie library to be honest it’s not the same. I miss scanning the spines of DVDs and being reminded of a favorite film I want to watch again. This is why I still have all my books and vinyl, I can’t imagine not browsing or holding the objects in my hands. But yes, this comes with a cost – both in space around the house and a monetary one if/when I move. Not to mention the stress. But it’s worth it, because if I don’t see these items, if I’m not accidentally surrounded by them, I don’t experience (and enjoy them) the same way.

As someone who has been buying and collecting physical art since the mid 90’s, and loves looking at the texture and process in physical work, I assumed my position would forever be the same here too. I’m not saying it’s changed, but I’m more open to it than I might have been before. I was never opposed to digital art, don’t get me wrong, but I see a much larger use case and adoption potential now than I did say even 5 years ago. Consider these bits of conversations I’ve had recently:

“I never cared about art until 2 years ago when someone gave me an NFT, now it’s all I think about and I’m buying new art almost every week.” – An accountant

“I used to spent money on 5 digit wine, now I buy jpgs.” – A lawyer

“A water pipe broke and flooded my basement, at least 10 large canvas pieces were ruined” – A collector

“I used to go crazy when I was away from the studio, I had ideas and no way to move on them. Opening myself up to working remotely with my iPad, I can’t imagine ever being so locked down again.” – An artist

That last comment piqued my curiosity and it didn’t take long to find out that Procreate, the most popular professional iPad illustration app is primarily used by “younger artists” with official recommendations that it can be used by kids as young as 8, and unofficially as young as 4. While artists today might have a hard time learning new tools (and honestly, they don’t need to), looking ahead 20 years from now, artists who grow up with them aren’t going to think twice about it. They will be making natively digital art already. Qubibi is an artist I learned about in Tokyo and immediately bought a piece from, this is work that couldn’t exist physically.

The problem with digital art has always been provenance – if all copies are the same then where is the motivation to collect an original, of course NFTs and blockchains solve this (as well as many other problems artists have had like attribution, royalties, etc) and again this next generation of younger artists are growing up with this knowledge inherent. While the old people, the “thought leaders and influencers” argue and fret about it, the young people are embracing it and moving forward. The old people will die and the young people will take over, just as always.

And to be clear I’m not arguing for a move from physical art to digital art, I’m just observing that I think the adoption of digital art is going to be massive. As an art collector I’m always excited to walk into someones house (or office) and see an original piece of art and I think in the very near future people will have displays showing off their bad ass 1 of 1 (or small edition) digital art collections. And to people who might worry about the new wave of digital artists putting the physical artists out of work – that’s nonsense. First of all many artists who have successful careers making physical art have easily integrated digital into their world, just as they did prints or any number of other things before. I think the world is big enough for all kinds of art in various formats, and I think the ease and access that digital art provides is going to introduce way more people to art than we could have ever anticipated. I’m also so excited about new opportunities for artists and collectors – for example I’ve been lusting after the hardware customizations by tachyons+ for over a decade and their work inspired a lot of what I did with CMHHTD, recently I learned they were not only making hardware but also now selling digital art produced with their own devices and I was able to buy this piece. I love it, and might have to get an Infinite Objects frame for it.

I’ll always have physical art, I’m not going to pretend otherwise, but if I’m honest, I think it would be pretty amazing to be able to swap out all the art in my house with with a different “exhibition” from my collection with a single click. Lets see where the future takes us.

Connections

As editions of the first piece from my new “Connections” series have started to find homes, I thought I’d take a moment to talk a little bit about what I’m doing with this series, where it’s coming from and why.

I was a designer before I was a photographer and the initial motivation to pick up a camera stemmed from needing to fill a design element, so my initial look through the lens was purely aesthetic. Obviously I moved into storytelling later, but I never stopped thinking of composition. One could argue that street photography is also an experiment in abstracting the subject, but that might be a bit of a bleak take. Camera in hand, I intentionally tried to look at things a little differently than what I saw from others around me, and this lead to trying out different angles and perspectives. Often I found myself looking up.

Right away I was attracted to the similarities, stark feeling and contrast of both power lines and leafless tree branches in winter. Especially in black and white, which is my default. I started taking pictures of these right away, again with a “layout” approach and if you followed my early flickr, instagram and various other “moblogs” you might remembers these as recurring themes. The overhead rat’s nest power lines of Tokyo only exacerbated this fascination so once I started spending time there my collection of these images started multiplying.

In the past 2 decades I’ve amassed hundred of these photos, always feeling that there was something to them that I just couldn’t put my finger on, and if I just kept scratching at it sooner or later the connection would reveal itself to me. In the meantime I kept looking up and kept collecting photographs of settings that struck me. One thing I started thinking about a while ago was how both tree branches and power lines (or telephone wires in some cases) were means for transmission. Information being sent back and forth. And of course the duality that finds its way into all my work was present here as well, bouncing between the natural and the manmade. Intentional vs accidental, or maybe questioning how much intent is actually in the natural.

I kept finding new ways that these images and their subjects were similar and for a while I considered doing an exhibition that just juxtaposed the two sets, allowing the viewer to make the visual connection on their own but something about that wasn’t quite working for me. It felt unfinished. Around this time I started playing with AI. While I loved the idea of text prompt generated imagery, I was immediately fascinated by the idea of feeding my own work into the machine and seeing what it spit back at me. I loved the distorted abstraction and a kind of return to shapes and light and a step away from the literal subject that had been the focus of my original photos and in a way pushed me to look at my work a little differently again.

(Above: A crow in Tokyo by me, Below: Dall-E reimagining my crow)

As I continued to play with these new tools I thought again of the images of trees and wires that I’d been amassing and I began seeing what AI might make of them. The first attempts were admittedly uninspired though I didn’t really have a clear idea what I was looking for. Just kind of poking around to see if I stumbled across something interesting. Telephone poles that look like trees? No. Tree branches that look like power lines? No. The further I got away from my work the less interesting I found it, and in that realization I hit on something. What if I returned to my work very intentionally? What If I seeded the AI with several images and asked it to combine them – not in a “give me one photo of trees and powerlines” kind of way, but in a “here’s a bunch of images of the same thing, combine them” kind of way. What I got back was brilliant.

Without the projected human context of “this is this kind of thing, that is that kind of thing – and they are different things” the AI just looked at the shapes and structures and tried to imagine what it would look like for them all to fit together. This was the missing piece I’d been looking for – it wasn’t a question of how do these two distinct bodies of work fit together, but how could I combine them into a singular thing that continued to work with the narrative I’d been building.

These new images did exactly that – this collaboration being a direct synthesis of the human and synthetic, a merger of the natural and the manmade. Suddenly the relationships get more confusing and more less straight forward. The clear lines between one and the other fall apart. The black and white (both color and theme) becomes endless shades and interpretations of grey. Thinking back on the notion of communication, it’s less clear what kind of information is being sent, and where, and by whom. I’m always attracted to art that makes me ask questions and that’s hard to do with my own work because I usually have the answer to begin with, but this brought some of the that uncertainty into play. These outputs, unquestionably grown from my own imagery, had become their own thing leaving the viewer with much more room for their own individual assessment.

I decided to create 2 different distinct collections – editions and 1/1s. To differentiate them the editions will be a 1:1 square format and the 1/1s will be more traditional 4:3 landscape aspect ratio. There will also be a series of physical prints, and potentially a book collecting them all at some point in the future. Because of how deeply invested in this process I’ve become I decided that the actual distribution of these pieces should also be part of the project and fit into the concept of connections and relationships. To that end, I’ve begun gifting the first piece in the editions collection to people that I meet in person. This piece is effectively an open editions, until I decide to close it and while it may end up on the secondary market at some point minting will only ever be available from me, directly, in person. I’m not selling this piece, it’s a free gift from me to the recipient which further contributes to the concept of relationships and connections. Each future piece in the editions collection will be available to different groups of people under different circumstances. These will be announced as they are released.

I’m still deciding how and when to release the 1/1 collection and if I’ll do it on my own or through a curated platform. I’m still fine tuning which pieces will make up that collection, and how large it will be. A lot of potential directions here and decisions I’ll make as I get to them. In the meantime the focus is on the editions, and I’m very happy that so far the people I’ve given one to have resonated with the project and appreciated how it’s coming together. I’ve set up an Instagram account for this project specifically and will be posting art there as I make it public. Thanks for reading this far, and I hope you’ve enjoyed this look behind the curtain.

Update: The 2nd piece in the Editions collection is available now, it’s only available as a burn to redeem. You’ll need 9 NFTs from my previous “cats” collection to exchange. (current floor is 0.0023 on OpenSea, 0.0001 on Blur)

V1 Cryptopunks: Artistic Intention Vs Public Reception, or What Happens When Art Takes On A Life Of Its Own

When we talk about Cryptopunks and the controversy surrounding the V1 contract, there’s always the question of respecting the artist’s wishes. In general I agree that an artist gets to decide what their art is and isn’t as long as they are working on it, but once they release that work to the public it’s out of their hands. Public reception to a piece of art and the artists intention are two wholly separate things. With Cryptopunks this gets a even muddier because we aren’t just talking about a difference between intention and reception, we’re talking about hindsight and ongoing revisions to a narrative. The artist’s intention when the work was released and how they feel about the work several years after the fact may not be the same thing and shouldn’t be conflated. Add to this a healthy dose of misinformation and misunderstanding, even from supposedly authoritative sources, and you have widespread audience confusion. I hope to help clarify some of that a bit with this article.

It would be impossible to address every rumor, however there are two core themes I hear time and time again; Firstly that V1 Cryptopunks were never intended to be released (this takes on various forms: I’ve heard claims that they were a beta release, only a prototype, or as I’ve just heard recently that they were an unreleased experiment, stolen years later by hackers straight from the artists hard drive) and secondly that the “artists wishes” are the end-all-be-all when it comes to art appreciation.

So let’s unpack this. As a refresher Cryptopunks were released to the public on June 9th 2017 as a free claim. They were fully claimed by June 18th which was also when a bug was discovered in the contract, a new contract was published on June 23rd. The “new” Cryptopunks were airdropped to people who had claimed the “old” cryptopunks and with minor exception until 2022 anytime anyone talked about Cryptopunks they were referring to the “new” contract. The primary problem with all iterations of the “they were never intended to be released” story is that it erases everything that happened between June 9th and June 23rd.

On June 16th Mashable published an article about Cryptopunks and both Matt Hall and John Watkinson (collectively Larva Labs) are quoted in it. It’s very clear from the article that they are talking about a project that has already been released, not a project they are planning to release in the future. A quick read of this thread by Matt Hall in the r/ethereum board on Reddit posted on June 9th, 2017 should remove any question that the project was released, Matt even explains how to claim a punk in the comments. It’s entirely safe to say that had a bug not been discovered this would have been the single Cryptopunks collection. Just as a revised or expanded edition of a book doesn’t magically undo the release of the earlier version, the new Cryptopunks contract published on June 23rd doesn’t change the fact that separate contract was released to the public 2 weeks earlier.

I feel like I need to be exceptionally clear here – I’m not arguing about which contract is “the real one” or challenging the fact that the V2 contract is unquestionably the official version, but the often repeated claim that the V1 contract was never intended to be released is entirely false. What is true is that when Larva Labs released the V2 contract they assumed because of the bug in the V1 contract which prevented sales, people would simply lose interest and forget about it. And for a while that is what happened, but the thing about code and bugs is that people often find ways to patch them, and the thing about history is people like the stories. So while it’s fair to say that after the release of the V2 contract the artists did not expect the V1 contact to be traded, it’s incorrect to say that at no point did they intend to release the V1 contract.

Skip ahead a few years to 2022 when people started trading V1 Cryptopunks (thanks to a newly released wrapper that patched the bug), there’s no question at all that the artists did not want this to happen and they stated as much publicly. Surely the artists position on their own art is important, right? Well, kind of… but on some level this is like a parent raising a child, they have hopes and dreams for their children but at some point their children grow up and move out and have their own lives independent of their parents wishes. When an artist puts work into the public, what happens after that is not really something the artist gets to control.

It’s clear from statements Matt & John made in 2017 that they were intentionally publishing something onto the blockchain in a way that was immutable and out of their hands, and part of the “experiment” as they called it was to see what people would do with it. I think there’s a very good argument to be made that the artists intention – part of the art in fact – was very much for the work to have a life of it’s own. The friction arises because the path that work eventually took wasn’t what they’d initially imagined.

Go! Be free! Wait, no! Not like that!!

But let’s abstract this argument a bit and look for other examples in art and culture where a creator made something, released it to the public, and then changed their mind. This happens all the time in fact, but I picked 3 well known examples to illustrate a variety of outcomes and interpretations, and asked my Twitter followers about them.

Blade Runner. In Philip K Dick’s book “Do Androids Dream of Electric Sheep” the main character Rick Deckard is unquestionably human. For the movie adaptation screenwriter David Peoples made that much more questionable, and in the film itself which famously has several revisions of its own, director Ridley Scott is quite forcefully painting Deckard as a replicant. Public opinion has largely accepted that position, even though it’s distinctly not what the artist intended. Now you could argue that the movie and the book are different in many ways, and given that they were made by different people one is more accurately a derivative, or inspired by the other, rather than being a direct reflection of it and I’d probably agree with you, but I think it’s an important example none the less as it shows that most people aren’t even aware of how the character was originally written.

But what about an artist changing their own work? George Lucas did exactly that with Star Wars. The 1997 “Special Edition” made a number of significant changes to his 1977 film, primarily in the way of visual effect but also to the story itself. The most famous of these is the Cantina scene where Han Solo kills Greedo. In the original film, Han shoots first which casts him in the role of aggressor. In the update, Greedo shoots first and Han dodges and returns fire in self defense. This is a drastic shift in narrative for a beloved character, and while the “official” version has Greedo shooting first, and Lucas, the artist, has disavowed the original storyline, it’s quite clear the public is not on board with that. Even though all currently available versions of the film have this update, (this is an important detail – you can not buy or rent a current day production of Star Wars with Han shooting first) fans still insist Han shooting first is more authentic.

I say fans intentionally here because I’m talking about people who love Star Wars, love the characters and love the universe. These are not haters or critics, they are fans. Fans who love a piece of work created by an artist, and simply disagree with something the artist later changed. This is important to note because I often see people who speak fondly of V1 cryptopunks being accused of hating or trying to fud the V2 or “official” Cryptopunks collection and I don’t believe the to be true. I think these are fans, people who love the art, and simply disagree with the artist’s current position.

Another film example is Steven Spielberg who, for the 20th anniversary of E.T. The Extra Terrestrial digitally altered some scenes where FBI agents with guns are chasing children. Spielberg said that in modern context that could be interpreted the wrong way, and he replaced the guns with walkie talkies. Again here fans of the work had their own opinions about this change, some welcomed it and others argued this changed the entire feel of the film. They remembered being children themselves and watching these scenes and being terrified for the young characters in the film, a feeling that was lost with the FBI agents suddenly being less threatening. Years of debate raged on and for the 30th anniversary Spielberg actually put the guns back into the film and stated that he was disappointed in himself for making the change in the first place. In my poll this has a less decisive public opinion with an almost even split about which way it happened, and I think this illustrates well the separation between artist and audience.

These are well known examples but history is full of this kind of thing. From J. D. Salinger pulling his writings from publications after the popularity of Catcher In The Rye to Kanye West continuing to change his album Donda after it was released. “Done” is a fairly flexible concept to many creatives.

To belabor the point, artists intentions change over time. And people may connect with one position and object to another, but artists can’t dictate what people will resonate with or how their work is received. They can, as is the case of Star Wars, say “This is the real version now, and this is the only version I like” but even Lucas doesn’t deny the earlier version exists, and Disney who now owns the Star Wars franchise offers officially licensed merchandise embracing the debate.

My argument here is twofold – I maintain that there is no rule fans must agree with an artist’s feelings about their art, and that’s OK. I think people can be dedicated fans and deeply love a work of art while disagreeing with how the artist themselves feel about it. This is not inherently disrespectful, and these differences often create a richer story and fandom.

I also think this history is important. To the timeline, but also to the people who played a role in the story. 

Speaking again about Cryptopunks, Matt & John have stated that these were not immediately embraced by the public (it took almost 12 hours for the first Cryptopunk to be claimed) and for several days they thought the experiment was a flop. While a few people had claimed some, by the time the Mashable article ran on June 16th, a week after release, there were still a significant number of punks that hasn’t yet been claimed. The article kicked off a claiming frenzy and a day later they were all spoken for – but this is also part of the story and being able to look at the on-chain history and see if a particular punk was claimed before or after the Mashable article is fascinating. For some of the people who were there and claimed their punks before that article ran, this is a point of pride. That history is lost if you only look at the V2 contract, which shows all 10,000 Cryptopunks were claimed on June 23rd.

Like any of the examples above, this is something that some people might not care about but others care about deeply. And it’s those stories and history which makes things special. The story of V1 Cryptopunks being released, being flawed, being forgotten, and being brought back to life by the fans is powerful and adds another rich layer of texture to what is already the incredible story. As a fan myself, I’m glad others recognize this and I love learning more and talking about it with friends who share my passion.

To end this with a call to action, one that is potentially more important than this footnote makes it out to be – Yuga Labs, who is now the owner of the Cryptopunks brand (they are the Disney to Lucas’s Star Wars) has undertaken the not-insignificant job of placing Cryptopunks into contemporary art museums, with the intention of ensuring punks are protected and regarded as the culturally important artifacts that they are. Sadly, thus far these donations have only included the V2 Cryptopunk even though Yuga Labs is in possession of the V1 punks as well. While I understand they need to maintain a position on what is “official” I’m disappointed by their denial of the “original” and I sincerely hope they will reconsider, as Spielberg did, and donate the matching V1 Cryptopunks to those museums as well. Even Larva Labs kept the V1 & V2 punks together in the same wallet for over 5 years before transferring them to Yuga. This history is important and should be preserved for the next generation of fans to enjoy.


Decentralizing Social Media

From the very beginning of the internet we’ve wanted to talk to our friends. Or to talk to people who might become our friends. At first this was easy because there weren’t many people online so you could know everyone who found their way into an IRC channel or MUD or various other chatroom but as more people got online staying in touch with your friends became harder and it wasn’t long before our online social networks evolved into and were enabled by social networking sites (SNS). In my memory this starts with SixDegrees, for others it might be Friendster, Xing, MySpace or any number of other sites where you could subdivide everyone into a smaller group of people you wanted to connect directly with long before most of the world found their way onto Facebook. And everyone who has every used one of these sites has faced the same dilemma – leaving.

Not that it’s hard to walk away from any particular site but it is hard to walk away from the friends you made there, and in a very real way this became one of the tools used by these sites to keep you there. If you leave the site you are leaving your friends and you wouldn’t want to do that right? They used guilt along with various technical lock ins to make it very hard for you to recreate your social network on some other site. You might think of these people as friends but these sites look at your friends as valuable proprietary data. Of course this isn’t a good thing, they actually are your friends after all, but business models as they are with these sites want you to think you only have friends because they allow you to. So almost since there were social networking sites people have been trying to find ways to export their list of friends (or their social graph if you want to get fancy) and bring it into another site.

But just getting the information isn’t enough, if your friends aren’t using a new site then trying to connect with them there is going to be hard even if you somehow were able to bring over your friend list from another site. This is a problem with centralization, you need people to go to the specific place. There’s other privacy invasive options like uploading your entire address book but maybe you don’t want to show this company everyone you know, or maybe you don’t want to leak your friends private info, or maybe just because someone is in your address book doesn’t mean you want to connect with them on every social media site. Are they actually your friends or work colleague or ex-roommate or a million other potential classifications that makes this problematic? Anyway, this isn’t a new problem and smart people have been trying to solve it for a long time.

I first remember Ryan King talking about it in 2005 though he even notes then that this was a frequent conversation at the time. We were in the beginning of Web 2.0 but already imagining what Web 3.0 might be, and calling it The Semantic Web. (This is not to be confused with Web3 – the distinction between Web3 and Web 3.0 is still lost on a lot of people, and sadly a lot of the people who dreamed about Web 3.0 are missing Web3 because if silly biases, but that’s a different story for another time). Projects and proposals like Microformats and IndieWeb imagined an internet where an individuals personal data was owned by and controlled by themselves rather than by for profit companies. Rather than a website allowing you to see who your friends are you could choose to allow a website to see your friends. It was a revolutionary idea at the time, as Ryan notes, and unfortunately it didn’t catch on in the scale that any of us hoped it would. And as a result of that lack of adoption my Twitter feed right now is full of friends worrying about how they will stay in touch with each other if Twitter suddenly disappears. It’s got people talking about Mastodon again, which while open source is really many of the same problems in a different uniform. And so the dreams of 2005 have gone largely unrealized in the last 17 years.

Until now…

If you have been paying attention to whats going on in Web3 then this description of “own your own stuff” probably sounds familiar. And this is where things start getting really, really exciting. (Well, I mean if you are a nerd about this stuff it’s exciting, and I clearly am, and if you are still reading I’ll assume you are as well.) There are two new blockchain based protocols I’ve been playing with, Farcaster & Lens, which are super promising and already delivering on some of these dreams and I wanted to share them here.

Farcaster is a “sufficiently decentralized social network” which combines on-chain (ethereum) with off-chain to create something where people own their own information, their usernames, social graphs and posts, and decentralized enough that anyone can build something on top of those profiles – and enables people to switch between services without needing permission from a company. A quick look at the growing ecosystem shows how people are already putting this to work. For example right now the primary Farcaster application (which is not yet publicly released) doesn’t show public profiles, but Discove.xyz is built on the protocol so you can see my profile here.

(Farcaster as seen in the desktop app)

Lens Protocol is a decentralized social graph built on Polygon which takes the interesting approach of making your username an NFT and then minting NFTs of your connections, which then allows any application using the Lens protocol to just look at your wallet and then immediately build out your profile. For example here is my profile on Lenster which is currently the primary SNS using the protocol, and when I signed into Orb (another currently mobile only option) it instantly populated my profile, posts, and followers/following with everything I’d set up on Lenster.

(my profile on Lenster)
(My profile on Orb)

I didn’t need to export anything from Lenster, I didn’t need to import anything to Orb. Didn’t need permission or anything. When I updated my header image on Orb, the change was immediately reflected on Lenster. I looked at a few other Lens based sites and it was the same everywhere. Possibly even more exciting is that not only the posts were mirrored, so were the reactions. Hearts, replies, shares, etc.. all the same everywhere. It was mind blowing. Of course there are ways to syndicate out a post from a Web 2.0 SNS to others, using IFTTT for example you can write a script to send your Tweets to your Tumblr, or you can connect Twitter to Instagram so that a photo you post on Instagram is announced on Twitter, but the result is that these are still separate sites with individual comment threads and ultimately disconnected. With Lens it’s all the same, because they are decentralized and I as the owner of the post and the profile let each site access it from the blockchain. However we haven’t moved entirely from Web 2.0 to Web3 yet, so luckily there’s a way to send things back as well. I tested it out and it worked brilliantly – this post originated on Orb, was cross posted to Twitter and reflected on Lenster. Obviously any replies on Twitter stay on Twitter, but a reply on Lenster is seen on Orb. It’s magic.

(as seen on Twitter)
(as seen on Lenster)

Looking through the ecosystem lists on both projects I don’t see any option to sync the two yet, however I can’t imagine that is going to be too far away. Similar problems being solved in both and a lot of overlapping ideas. I’m really so excited to see this and to realize we don’t need to have the “____ sucks now because [policy/management] change, I’m deleting this app, where is everyone going next so we can connect there?” conversations every few years any longer. Obviously this is early days, these are beta applications on beta protocols but I can see where it’s heading and it’s so much of what I’ve been dreaming about for almost 20 years. I’m sure it’ll take a little while for this to click with everyone, and a lot of people are going to need to get past their crypto biases, but this really is the empowered user world we’ve been hoping for. If we’re friends, if we’re connected on one of any number of current social networks, I do hope you’ll check this out sooner rather than later. I don’t think mass adoption is an if, it’s a when.

CryptoPunk #1060

Online Identity & Ownership

Online identity has always been some wild shit.

From the early days of screen names and /nick to usernames and avatars and anons and on and on we’ve continually struggled with (or perhaps played with, depending on who you ask) how best to represent ourselves online. Hell, how we represent ourselves offline is already difficult enough and forever falls back on who you know, who will vouch for you, and your reputation – all of which is easily manipulated. That’s 1000x more complicated online where in most cases you don’t actually have any idea who you are interacting with. The dismissive cliche leading up to the dot com boom was that anyone you spoke to online was really some overweight, socially inept dude still living in his parents basement, especially if they were representing themselves as an attractive woman. This stereotype was largely driven by people who weren’t online and saw no reason to get online and just wanted to poo-poo anyone else who did. But then “being online” got profitable and that made all these other people get interested and suddenly there was a rush and people who had been mocking anyone spending time on the internet needed a way to be on the internet but make it clear they weren’t like those other people on the internet. Proving who you are, while also allowing you to be who you want, has been a struggle ever since.

In Web 2.0 we started to see the desire to have a “single sign on” and transportable identity, as we were starting to build online reputations and social networks, we realized the problems of having a corporate entity control (and know) who communicated with. Having the same identity everywhere online seemed like a dream, but also could be a nightmare, and it wasn’t long before people started exploring ways to express their different interests online safely. Do people from your 9-5 corporate job really need to know which dance clubs you and your friends like to visit on weekends? Probably not. And that’s not even speaking to the problem of trying to connect all the social contacts you’ve ever had into one place. And those are the bigger structural issues, we also started realizing that we projected someone’s identity onto their avatar and if they changed that avatar they suddenly felt like a different person. Combine that with social networks finding new ways to shove “other content” into feeds we expected to be filled only with friends and it got complicated. Point being, it continued to be a mess.

One of the things that I and others have been thinking and talking about is how Web3 has to some extent freed us from the constraints of the avatar and given us some further flexibility as to how we manage our online identities. Almost exactly a year ago I wrote a lot of words about avatars and identities, largely focusing on community membership and how the ability to own an NFT which becomes your access to and identity within a community, and being able to have wallets with multiple NFTs that you can switch between depending on context was both scary and exciting.

One thing I observed was that being able to prove you owned an NFT which you were using as your avatar allowed for some authenticity and reliability, and while of course anyone else could right-click-save that image and use it themselves (and we’ve seen a lot of scams emerge doing just that) the increasing ability to gate some interactions or prove ownership as verification was quite the revolution. I can use my CryptoPunk while interacting in the private CryptoPunk discord and my Bored Ape while interacting in the private Bored Ape discord and in both cases everyone knows it’s me, just kind of wearing a different outfit to fit the occasion. Of course, we’ve also seen that people gravitate to one of their avatars more than others and begin to use that across platforms and that avatar starts being associated with them. This is super interesting for lots of reasons, not the least of which is what happens when an NFT avatar is deeply associated with someone and then they very publicly get rid of it as we saw with Punk #4156, or it becomes so much of who they are they couldn’t part with it? Are these little images now subject to typecasting? So once again a solution presents new complications.

And this is where things get super fascinating, because what if the image that becomes so associated with you and your online identity, isn’t “the real” thing (whatever that means)? Consider for a moment the case of CryptoPunk #1060 vs CryptoPhunk #1060.

I’ve written about CryptoPhunks before and won’t repeat myself here as it’s a complex discussion, but will just note for anyone unfamiliar that the imagery of the CryptoPhunks collection (released in 2021) is a 1:1 mirror image derivative of the CryptoPunks collection (released in 2017). There’s a lot more to it than that, but in this context that’s the important detail. In the case of #1060, one of these is used regularly as an avatar and the other sits dormant in an unused wallet. As an experiment I recently posted CryptoPunk #1060 on Twitter and asked people who first came to mind:

Obviously this is not scientific and is biased by who follows me and what communities they spend time in but the point I was trying to make was pretty obvious. Chopper is a developer who is very active in web3 building open source software and helping to manage several overlapping communities. Chopper does not own CryptoPunk #1060. He does own CryptoPhunk #1060 and has used it as his avatar everywhere for more than a year to the point that this image, regardless of which way it’s facing, reminds people of him. For all intents and purposes, in the world of web3, it is him. This is aided by the fact that the “original” CryptoPunk is sitting unused in a wallet that hasn’t been active in over 3 years. Is it lost forever? Maybe. Could it suddenly be reactivated and sell tomorrow? Maybe. But what does that matter, because the association between the person and the imagery is already so strong. And this is far from the only example, I could easily do the same experiment with the photographer Ruff Draft. This leads to the question how much does authenticity matter, or does the entire notion of authenticity need to be revised in this context. What happens when the derivative becomes more recognizable than the original? What if someone with ill intent bought CryptoPunk #1060 and started using it as their avatar? What if somehow Chopper came into possession of CryptoPunk #1060, would he change his identity to face the other direction? I somehow doubt it. We know that the value of a CryptoPunk can be increased because of how it’s used, so could the value of one also be decreased because it’s not used, or because of how a derivative is being used?

I don’t think the answers to these questions are as cut and dry as many of us would like to believe, and that complicates the relationship between ownership and identity, as well as how much value (financial and social) words and concepts like “original” or “official” or “authentic” hold. If actions speak louder than words, does that apply to avatars as well? Is this a new example of “use it or lose it?” Earlier this week one of the most iconic and recognizable CrytpoPunks sold for $4.5 Million dollars to an anonymous buyer. The previous owner held it for almost 2 years but didn’t use it as his avatar – will the new owner embrace and put to use this newly acquired identity they just spent so much money on, or will they neglect it and let someone else usurp them?